Resident Evil 5 Shaderlog Slg
Linear Log Gamma is the shader of choice for Resident Evil 5, which can be used to create reflections, glares, and more. However, the shader only allows access to eight colors in a texture map. This causes a severe color blindness effect that needs to be fixed with a custom ShaderLogSlg that patches the issue. In this tutorial you will learn how to patch linear log gamma using ShaderLogSlg and UvToolkit.In order for the game code not to fail when it loads an incorrect invalid shader version from disk or memory, you should disable Linear Log Gamm as invalid as well as rename your disabled VTF file so it won't be loaded by engine code. But as this is a preliminary version - it doesn't yet support the whole ShaderLog matrix, and also it won't handle all possible shader configurations. For example:For more information on how to use Shaderlog shader please see: http://www.resgroup.info/wiki/ReShade#Resident_Evil_5Credits: DataKill and anti-person for the original shader code in their ShaderToolkit. BlackFire for the fixed shaders in UvToolkit which is present in this archive.
"This article uses material from the Resident Evil Wiki and is licensed under the Creative Commons Attribution-Share Alike License. Resident Evil Wiki - http://www.residentevil.net" Articles in category "Resident Evil 5 Shaderlog Slg"Articles in category "Resident Evil 5 ShaderLog Slg articles"The following 10 files are in this category, out of 10 total.|-
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